Creating a digital game involves merging the skills of many disciplines into a single cohesive whole. It involves applying principles from computer programming, two- and three-dimensional digital art, animation, physics, mathematics, artificial intelligence, user interface and experience design, psychology, narrative design, and visual communication, to provide an incomplete list. This course focuses upon understanding and demonstrating the technical implementation of game play mechanics within a game engine framework. The purpose of this course is designed to expand upon the work done in Game Design Methodology (04:547:315) to provide an introduction in working with these disparate skill sets by building subsets of a complete game in a digital form.
Please note for Summer Session 2016: This course is offered in Summer Session I, suitable only for students who are home-schooled or whose school year ends in late May.
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